Description
From furry creatures to wondrous landscapes, the robust Arnold toolset helps artists render professional-grade 3D characters and complex scenes with ease.
- Arnold GPU
Switch seamlessly between CPU and GPU rendering.
- Subsurface scatter
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.
- Hair and fur
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.
- Motion blur
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction.
- Volumes
Render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering.
- Instances
Efficiently ray trace instances of many scene objects with transformation and material overrides.
- Subdivision and displacement
Create smooth, curved surfaces with support for Catmull-Clark subdivision.
- Open Shading Language (OSL) support
Use Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.
- Light Path Expressions
Get power and flexibility to create Arbitrary Output Variables with LPEs to help meet the needs of production.
- Adaptive sampling
Use another means of tuning images to reduce render times without jeopardizing final image quality.
- Toon shader
In combination with the Contour Filter, an advanced toon shader provides a non-photorealistic solution.
- Denoising
Powerful denoising solutions offer you the flexibility to use much lower-quality sampling settings.